Struct Context

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pub struct Context {
    pub data: Arc<RwLock<TypeMap>>,
    pub shard: ShardMessenger,
    pub shard_id: ShardId,
    pub http: Arc<Http>,
    pub cache: Arc<Cache>,
}
Expand description

The context is a general utility struct provided on event dispatches.

The Context helps with dealing with the current “context” of the event dispatch. The context also acts as a general high-level interface over the associated Shard which received the event, or the low-level http module.

The context contains “shortcuts”, like for interacting with the shard. Methods like Self::set_activity will unlock the shard and perform an update for you to save a bit of work.

A context will only live for the event it was dispatched for. After the event handler finished, it is destroyed and will not be re-used.

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§data: Arc<RwLock<TypeMap>>

A clone of Client::data. Refer to its documentation for more information.

§shard: ShardMessenger

The messenger to communicate with the shard runner.

§shard_id: ShardId

The ID of the shard this context is related to.

§http: Arc<Http>§cache: Arc<Cache>

Implementations§

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impl Context

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pub fn online(&self)

Sets the current user as being Online. This maintains the current activity.

§Examples

Set the current user to being online on the shard:


#[serenity::async_trait]
impl EventHandler for Handler {
    async fn message(&self, ctx: Context, msg: Message) {
        if msg.content == "!online" {
            ctx.online();
        }
    }
}
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pub fn idle(&self)

Sets the current user as being Idle. This maintains the current activity.

§Examples

Set the current user to being idle on the shard:


#[serenity::async_trait]
impl EventHandler for Handler {
    async fn message(&self, ctx: Context, msg: Message) {
        if msg.content == "!idle" {
            ctx.idle();
        }
    }
}
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pub fn dnd(&self)

Sets the current user as being DoNotDisturb. This maintains the current activity.

§Examples

Set the current user to being Do Not Disturb on the shard:


#[serenity::async_trait]
impl EventHandler for Handler {
    async fn message(&self, ctx: Context, msg: Message) {
        if msg.content == "!dnd" {
            ctx.dnd();
        }
    }
}
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pub fn invisible(&self)

Sets the current user as being Invisible. This maintains the current activity.

§Examples

Set the current user to being invisible on the shard:


#[serenity::async_trait]
impl EventHandler for Handler {
    async fn message(&self, ctx: Context, msg: Message) {
        if msg.content == "!invisible" {
            ctx.invisible();
        }
    }
}
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pub fn reset_presence(&self)

“Resets” the current user’s presence, by setting the activity to None and the online status to Online.

Use Self::set_presence for fine-grained control over individual details.

§Examples

Reset the current user’s presence on the shard:


#[serenity::async_trait]
impl EventHandler for Handler {
    async fn message(&self, ctx: Context, msg: Message) {
        if msg.content == "!reset_presence" {
            ctx.reset_presence();
        }
    }
}
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pub fn set_activity(&self, activity: Option<ActivityData>)

Sets the current activity.

§Examples

Create a command named ~setgame that accepts a name of a game to be playing:


use serenity::gateway::ActivityData;

#[serenity::async_trait]
impl EventHandler for Handler {
    async fn message(&self, ctx: Context, msg: Message) {
        let mut args = msg.content.splitn(2, ' ');

        if let (Some("~setgame"), Some(game)) = (args.next(), args.next()) {
            ctx.set_activity(Some(ActivityData::playing(game)));
        }
    }
}
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pub fn set_presence(&self, activity: Option<ActivityData>, status: OnlineStatus)

Sets the current user’s presence, providing all fields to be passed.

§Examples

Setting the current user as having no activity and being Idle:


#[serenity::async_trait]
impl EventHandler for Handler {
    async fn ready(&self, ctx: Context, _: Ready) {
        use serenity::model::user::OnlineStatus;

        ctx.set_presence(None, OnlineStatus::Idle);
    }
}

Setting the current user as playing "Heroes of the Storm", while being DoNotDisturb:


#[serenity::async_trait]
impl EventHandler for Handler {
    async fn ready(&self, context: Context, _: Ready) {
        use serenity::gateway::ActivityData;
        use serenity::model::user::OnlineStatus;

        let activity = ActivityData::playing("Heroes of the Storm");
        let status = OnlineStatus::DoNotDisturb;

        context.set_presence(Some(activity), status);
    }
}
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pub async fn get_application_emojis(&self) -> Result<Vec<Emoji>>

Gets all emojis for the current application.

§Errors

Returns an error if the Application ID is not known.

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pub async fn get_application_emoji(&self, emoji_id: EmojiId) -> Result<Emoji>

Gets information about an application emoji.

§Errors

Returns an error if the emoji does not exist.

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pub async fn create_application_emoji( &self, name: &str, image: &str, ) -> Result<Emoji>

Creates an application emoji with a name and base64-encoded image.

§Errors

See Guild::create_emoji for information about name and filesize requirements. This method will error if said requirements are not met.

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pub async fn edit_application_emoji( &self, emoji_id: EmojiId, name: &str, ) -> Result<Emoji>

Changes the name of an application emoji.

§Errors

Returns an error if the emoji does not exist.

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pub async fn delete_application_emoji(&self, emoji_id: EmojiId) -> Result<()>

Deletes an application emoji.

§Errors

Returns an error if the emoji does not exist.

Trait Implementations§

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impl AsRef<Arc<Cache>> for Context

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fn as_ref(&self) -> &Arc<Cache>

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<Arc<Http>> for Context

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fn as_ref(&self) -> &Arc<Http>

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<Cache> for Context

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fn as_ref(&self) -> &Cache

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<Http> for Context

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fn as_ref(&self) -> &Http

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<ShardMessenger> for Context

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fn as_ref(&self) -> &ShardMessenger

Converts this type into a shared reference of the (usually inferred) input type.
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impl CacheHttp for Context

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fn http(&self) -> &Http

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fn cache(&self) -> Option<&Arc<Cache>>

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impl Clone for Context

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fn clone(&self) -> Context

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Context

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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