Struct ComponentInteractionCollector

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pub struct ComponentInteractionCollector { /* private fields */ }
Expand description

A ComponentInteractionCollector receives ComponentInteraction’s match the given filters for a set duration.

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impl ComponentInteractionCollector

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pub fn new(shard: impl AsRef<ShardMessenger>) -> Self

Creates a new collector without any filters configured.

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pub fn timeout(self, duration: Duration) -> Self

Sets a duration for how long the collector shall receive interactions.

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pub fn filter( self, filter: impl Fn(&ComponentInteraction) -> bool + Send + Sync + 'static, ) -> Self

Sets a generic filter function.

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pub fn author_id(self, author_id: UserId) -> Self

Filters ComponentInteraction’s by a specific UserId.

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pub fn channel_id(self, channel_id: ChannelId) -> Self

Filters ComponentInteraction’s by a specific ChannelId.

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pub fn guild_id(self, guild_id: GuildId) -> Self

Filters ComponentInteraction’s by a specific GuildId.

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pub fn message_id(self, message_id: MessageId) -> Self

Filters ComponentInteraction’s by a specific MessageId.

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pub fn custom_ids(self, custom_ids: Vec<String>) -> Self

Filters ComponentInteraction’s by a specific Vec<String>.

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pub fn stream(self) -> impl Stream<Item = ComponentInteraction>

Returns a Stream over all collected ComponentInteraction.

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pub fn build(self) -> impl Stream<Item = ComponentInteraction>

👎Deprecated: use .stream() instead

Deprecated, use Self::stream() instead.

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pub async fn next(self) -> Option<ComponentInteraction>

Returns the next ComponentInteraction which passes the filters. You can also call .await on the ComponentInteractionCollector directly.

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impl IntoFuture for ComponentInteractionCollector

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type Output = Option<ComponentInteraction>

The output that the future will produce on completion.
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type IntoFuture = Pin<Box<dyn Future<Output = <ComponentInteractionCollector as IntoFuture>::Output> + Send>>

Which kind of future are we turning this into?
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fn into_future(self) -> Self::IntoFuture

Creates a future from a value. Read more

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